<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>૮ ・ﻌ・ა on Ran's Blog</title><link>http://ranhya.github.io/</link><description>Recent content in ૮ ・ﻌ・ა on Ran's Blog</description><generator>Hugo</generator><language>en</language><lastBuildDate>Mon, 31 Aug 2026 00:00:00 +0000</lastBuildDate><atom:link href="http://ranhya.github.io/index.xml" rel="self" type="application/rss+xml"/><item><title>9 Kings</title><link>http://ranhya.github.io/9-kings/</link><pubDate>Mon, 31 Aug 2026 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/9-kings/</guid><description>&lt;p>9 Kings is a deceivingly good game, and I cannot believe how much depth there actually is to this game. Behind the cute art style and freaking small file size (95mb!!!), it’s a very interesting strategy game, especially in multiplayer and it’s the perfect game to in the background while watching a show or something like that. Where the game really shines is how simple it is on the surface, the barrier to entry is so low but once you get into it&amp;hellip; it’s like a completely different game, every placement matters and bad placements bite you in the ass later. Troops scale better in different ways than other troops so you’ve always gotta adjust your strategy accordingly or be out scaled by the game, which on the hardest difficulty happens in a couple of years.&lt;/p></description></item><item><title>Don't Starve Together</title><link>http://ranhya.github.io/dont-starve-together/</link><pubDate>Tue, 19 May 2026 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/dont-starve-together/</guid><description>&lt;p>Don’t Starve Together is Terraria’s cousin, and while it might be a game you &lt;em>can&lt;/em> pick up and play for a few hours and then resume next week. Those who’ve played it know, it pulls you right in and KEEPS you there, as long as you get over the initial hurdle of learning what you’re even supposed to do, and not dying to darkness. The complexity there is to this game is unlike any other I’ve played so far, and this seems to be Klei’s thing: seemingly simple games with so much complexity you could spend tends of thousands of hours in them and still not be aware of everything. This game isn’t a survival game like Minecraft, you’re fully incentivized to seek out all the difficult content the game has to offer or else you’ll be bored out of your mind simply just surviving and basing. The main progression loop of this game is nowadays heavily focused on bossing WHILE surviving. It’s not about the combat it’s about surviving and prepping for the bosses, learning their unique mechanics and patterns and cheese. The combat in this game is very barebones, but somehow incredibly challenging AND satisfying as all heck. Kiting, as it’s called, involves moving your hurtbox, your character outside of the attack range of the enemy. It’s very simple but has a lot of hidden complexity, on top of the fact that—not every enemy or boss is kite-able. The new bosses and stuff especially have very interesting counter play compared to the old RoG giants and seasonal bosses.&lt;/p></description></item><item><title>Marvel’s Spider-Man 2</title><link>http://ranhya.github.io/marvels-spider-man-2/</link><pubDate>Mon, 23 Mar 2026 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/marvels-spider-man-2/</guid><description>&lt;p>&lt;img src="http://ranhya.github.io/images/spiderman2.jpeg" alt="Spider-Man wallrunning">&lt;/p>
&lt;p>I’ve finally &lt;a href="https://youtube.com/playlist?list=PLjp8D5bPtjeoWgzDAIlrIRwj49GLNmhvu&amp;amp;si=FOEzhH12riVATbA7" target="_blank" rel="noopener">finished this trilogy&lt;/a>. I’ve never been fond of super heroes but, Spider-Man has grown on me. He’s the most tolerable one for me, that’s for sure. Marvel’s Spider-Man 2, is without a doubt the best game in the trilogy. Though it lacks in certain areas in which the others did well, it holds the best set of features from both of the previous games and builds on top of them in an interesting way.&lt;/p></description></item><item><title>Exit 8</title><link>http://ranhya.github.io/exit-8/</link><pubDate>Tue, 17 Mar 2026 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/exit-8/</guid><description>&lt;p>This is a fun little game. The game tasks you with reaching exit 8. You walk through a looping tunnel that, sometimes changes and you have to spot those changes or “anomalies.” If you notice a difference you turn around—if you don’t—then you continue straight.&lt;/p>
&lt;p>It’s very short, it took me only an hour to complete it and honestly my main gripe with the game is that it kinda gave me a tiny headache. There’s some settings to turn off the head bobbing and motion blur but the same-y white hallway is really not pleasant on the eyes after a while. I think this is by design though as it makes it a lot harder to spot the anomalies.&lt;/p></description></item><item><title>Borderlands: Game of the Year Edition</title><link>http://ranhya.github.io/borderlands-game-of-the-year-edition/</link><pubDate>Sun, 15 Feb 2026 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/borderlands-game-of-the-year-edition/</guid><description>&lt;p>An old game that, while very barely—still holds on to this day! There’s a lot of insanely cool things this game did for its time, the looting system is especially something that was super revolutionary in a game like this.&lt;/p>
&lt;p>I first got the game 4 years ago, but I had gotten a bunch of other games along with it on sale so I didn’t get to play it much, even more so as I’d gotten stuck in the early game at the time. So I ended up putting the game off for a long time, and finally got back to it when I got my PS5. For the longest time I thought, maybe looter shooters just aren’t for me, maybe they aren’t but Borderlands should’ve been a game I loved. I’m a sucker for RPGs and numbers games in general so there must’ve been something I was doing wrong, right?&lt;/p></description></item><item><title>Untitled Goose Game</title><link>http://ranhya.github.io/untitled-goose-game/</link><pubDate>Tue, 27 Jan 2026 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/untitled-goose-game/</guid><description>&lt;p>Untitled Goose Game might be honking perfect! It’s a short game where you play as a Goose and it came out quite a while ago now—and has won multiple awards, for good reason. At first when I saw the game I thought it was cool but overtime I had sort of grown to dislike it, thinking I likely wouldn’t play it. However, having played it now, I can say that it definitely lives up to the hype and the love this game has received is most deserved.&lt;/p></description></item><item><title>Yakuza 7 Gaiden</title><link>http://ranhya.github.io/yakuza-7-gaiden/</link><pubDate>Thu, 15 Jan 2026 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/yakuza-7-gaiden/</guid><description>&lt;p>&lt;img src="http://ranhya.github.io/images/rgg7gaiden_gouyuu.jpeg" alt="">&lt;/p>
&lt;p>A great game that builds upon an already great story, from a different character’s perspective. Yakuza 7 Gaiden’s story is, absolutely banging, as Yakuza stories are—the emotional hits in this one though are strong as Kiryu (Joryu) is in this game. The story is a retelling (kinda) of the Yakuza 7 story, from the perspective of Joryu, AKA Kiryu. It really is great to see the story from this perspective, and it adds a lot that otherwise we just didn’t get to see in Ichiban’s side of the story. The game also does away with the turn based combat of Yakuza 7 and goes back to the action beat-em-up style that we’ve come to love from the Yakuza games, and with a new brand fighting style as well. The agent style allows Joryu to use a bunch of different gadgets that, once upgraded become super overpowered. This game makes you so overpowered that, the secret boss you unlock after completing the coliseum and 4 kings storyline&amp;hellip; is kind of a pushover if you know what you’re doing. I killed him only using like 4 heat actions which is just absolutely insane.&lt;/p></description></item><item><title>My thoughts on achievement hunting</title><link>http://ranhya.github.io/my-thoughts-on-achievement-hunting/</link><pubDate>Fri, 09 Jan 2026 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/my-thoughts-on-achievement-hunting/</guid><description>&lt;p>Achievement hunting is one of those peculiar hobbies that I think people don’t quite get. And I completely understand why, at a certain point it does become somewhat of a “completing a checklist” type of thing. But that’s the whole point.&lt;/p>
&lt;h2 id="whats-the-point-of-achievements-then">What’s the point of achievements then?&lt;/h2>
&lt;p>I think achievements in games serve two different purposes. One is to be a little reward for the player and give them that very teeny tiny bit of dopamine that we all crave. Achievements like these, in general are my favorite types of achievements because they not only serve the casual enjoyer of the game—but are a blast as an achievement hunter. I would consider completely unmissable achievements (such as story achievements) to be in this category, along with silly achievements like—Stray’s &lt;a href="https://psnprofiles.com/trophy/17107-stray/5-boom-chat-kalaka" target="_blank" rel="noopener">Boom Chat Kalaka&lt;/a> achievement which has you “dunk” a basketball in one of its levels.&lt;/p></description></item><item><title>Dishonored: Death of the Outsider</title><link>http://ranhya.github.io/dishonored-death-of-the-outsider/</link><pubDate>Tue, 09 Dec 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/dishonored-death-of-the-outsider/</guid><description>Out of all the Dishonored games, I liked this one the most. I think it’s the best one, despite being a short spinoff game. It’s a sequel to Dishonored 2, where you play as Meghan Foster, AKA Billie Lurk. I think this game was made to cap off the Dishonored series so it’s no doubt that this is the last game in the series. I think the endings, both good and bad complete the story of the series in a satisfying way.</description></item><item><title>Ratchet &amp; Clank: Rift Apart</title><link>http://ranhya.github.io/ratchet-clank-rift-apart/</link><pubDate>Sat, 06 Dec 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/ratchet-clank-rift-apart/</guid><description>&lt;p>&lt;img src="http://ranhya.github.io/images/ratchet_and_clank.jpeg" alt="Ratchet and Clank: Rift Apart">&lt;/p>
&lt;p>This game is a peculiar one. I had a lot of fun with it. There’s a lot to this game even though the amount of playtime you get out of it is uh&amp;hellip; not that much. I &lt;a href="https://youtu.be/BulmHsqutWE" target="_blank" rel="noopener">platinumed&lt;/a> the game in about ~14 hours and I did mostly take my time playing through the game at a considerably slow pace. You could clock in about 20 hours max but the price makes it absolutely not worth buying. $70 dollars for a game such as this is just too much! The game itself is awesome and a lot of fun but the price is not at all justified. It’s worth like, 30-40 dollars at best. I got the game for “free” with PS Plus Extra, but if it weren’t for that I wouldn’t have played it. The game does seem to go on sale often but just strictly judging it off of base price, I wouldn’t buy it.&lt;/p></description></item><item><title>Stray</title><link>http://ranhya.github.io/stray/</link><pubDate>Thu, 27 Nov 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/stray/</guid><description>Stray is THE game with the absolute best atmosphere I’ve ever had the pleasure of experiencing in a game. It’s what made me fall in love with the game instantly from the moment I entered into the slums in chapter 4 to the moment I reached the end in the control room of chapter 12. The game’s atmosphere and level design, coupled with the beautiful art style and sound design, all of these together form an amazing experience and work to pull you right in and keep you right there, immersed in the world of Stray.</description></item><item><title>Monster Hunter World: Iceborne</title><link>http://ranhya.github.io/monster-hunter-world-iceborne/</link><pubDate>Fri, 31 Oct 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/monster-hunter-world-iceborne/</guid><description>&lt;p>Monster Hunter World: Iceborne, also known as peakborne is just as that second title implies: it’s fucking peak. This shit is peak!&lt;/p>
&lt;p>I played base World like a year or two ago, and never actually finished it—since I didn’t have Iceborne at the time. Well I got Iceborne now and it’s truly peak. Finished the story and I’m now planning on moving on to the guiding lands and all the other content the endgame has to offer! Obviously with that comes crown hunting and getting all of the achievements for base World and Iceborne. Which surprisingly has a separate platinum from World which I didn’t expect. Sunbreak didn’t have a platinum so it took me a bit off guard.&lt;/p></description></item><item><title>Monster Hunter is a series you can fall in love with 14 times</title><link>http://ranhya.github.io/monster-hunter-is-a-series-you-can-fall-in-love-with-14-times/</link><pubDate>Mon, 20 Oct 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/monster-hunter-is-a-series-you-can-fall-in-love-with-14-times/</guid><description>&lt;p>&lt;img src="http://ranhya.github.io/images/mhwilds.jpeg" alt="Monster Hunter Wilds">&lt;/p>
&lt;p>I love Monster Hunter. It just instantly hooked me from the moment I first played rise. And it’s kept hooking me and might very well keep hooking me many more times. Playing Wilds I realized just how deep this franchise goes, I may have not played the older games (yet), but I can say for certain that from the beginning it was destined to be an amazing franchise.&lt;/p></description></item><item><title>14 February 2014</title><link>http://ranhya.github.io/14-february-2014/</link><pubDate>Fri, 03 Oct 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/14-february-2014/</guid><description>&lt;p style="text-align:center;">&lt;b>CLASSIFIED DATA, APPROVED PERSONNEL ONLY.&lt;/b>
&lt;p style="text-align:center;">&lt;i>CLEARANCE LEVEL - MACHINE ADMIN, MACHINE USER&lt;/i>

&lt;p style="text-align:right;">14 February 2014


&lt;p>Experiment has concluded successfully. Currently writing this entry in the year 2014. Present year is 2025.&lt;/p>
&lt;p>Machine is operational, however there seem to be certain hiccups. There are… side-effects. USER OF THE MACHINE may experience the following side effects: nausea, pain in the lower extremities, appendix swelling, sense of smell alterations (constant smell of roses). There may be more, unsure.&lt;/p></description></item><item><title>What I've Been Playing</title><link>http://ranhya.github.io/what-ive-been-playing/</link><pubDate>Sat, 20 Sep 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/what-ive-been-playing/</guid><description>&lt;p>I&amp;rsquo;ve been kinda slacking off this month, but that&amp;rsquo;s okay. Here&amp;rsquo;s what I&amp;rsquo;ve been playing this month:&lt;/p>
&lt;ul>
&lt;li>Silksong&lt;/li>
&lt;li>Watch Dogs&lt;/li>
&lt;li>Assassin’s Creed Origins&lt;/li>
&lt;/ul>
&lt;p>Obviously I’ve been playing Silksong, I’ve waited for this game for I don’t know how long and it for sure hasn’t disappointed. I’ve been taking notes here and there about my thoughts on the game, first impression was that the game is HARD and that still reigns true even 33 hours in, even more so now in fact. I’ll for sure write a post on it when I’ve completed the game. I’m not even in act 3 yet, I’ve just been taking my sweet time enjoying what the game has to offer!&lt;/p></description></item><item><title>Indie Games Are Saving Gaming</title><link>http://ranhya.github.io/indie-games-are-saving-gaming/</link><pubDate>Wed, 03 Sep 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/indie-games-are-saving-gaming/</guid><description>&lt;p>With Hollow Knight: Silksong coming out tomorrow, there’s no better time to make this post.&lt;/p>
&lt;p>Indie games nowadays are a staple, they’re the games everyone talks about, it’s not just about the big AAA titles now. And for good reason, indie games have come to rival AAA titles in scope, graphics, complexity and overall enjoyment. It’s not a surprise that games like Sifu, Hollow Knight, Balatro, Dead Cells—Celeste, Blue Prince and so so many more have come to be so critically acclaimed and loved by their fans.&lt;/p></description></item><item><title>Live Service Games</title><link>http://ranhya.github.io/live-service-games/</link><pubDate>Thu, 28 Aug 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/live-service-games/</guid><description>&lt;p>Live service games are both good and bad. On one hand live service games are awesome. If supported for a long time, they become classics and come to shape whole childhoods and generations. Yet live service games have a bad reputation and it’s not unwarranted either. There are plenty of reasons to dislike live service games, even more so if you actively play one. The big ones people talk about a lot are shady monetization schemes and business practices. Try to think of any big live service game nowadays that doesn’t have loot boxes, battle passes, gacha mechanics, absurd prices for in-game items and cosmetics—shady “discounts” that aren’t discounts, and it goes on and on! Those are all present in not just free-to-play games, which is the main model games go with these days. They’re present in games which you’ve already paid for, 60, 70 dollars and then when you boot up the game you’re blasted with popups for the latest battle pass! Buy it now! Oh and look at this discounted bundle! It comes with both a car skin and a character skin!&lt;/p></description></item><item><title>Why I Dislike Most FPS Games</title><link>http://ranhya.github.io/why-i-dislike-most-fps-games/</link><pubDate>Mon, 25 Aug 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/why-i-dislike-most-fps-games/</guid><description>I think what I dislike about them is their fleetingness paired with, unoriginality—it feels as though every new FPS game that comes out nowadays is in one of a few categories. BR, CS/Valorant clone… or uh yeah that’s it w.
There’s some standout games here and there that don’t follow this pattern, which I’ll get into but in general most of the FPS games coming out nowadays are either tactical shooters or BRs and I think it’s sad.</description></item><item><title>Stardew Valley</title><link>http://ranhya.github.io/stardew-valley/</link><pubDate>Sun, 24 Aug 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/stardew-valley/</guid><description>&lt;p>I love Stardew Valley. I first played the game I don’t know how many years ago, and I was hooked—I was young and I had just saw a YouTube video or two about it, mainly DangerouslyFunny videos where he used mods and stuff and did massive harvests. My first introduction to the game was modded lol, I guess that speaks wonders to the kind of game it is.&lt;/p>
&lt;p>I’ve been playing on my phone and I think it’s a great phone game! The mobile versions have an “emergency save” feature that lets you start right back from where you left off in the day so you don’t have to sleep to save. That means you can play for a few minutes then put the game down no problem! And I think that’s awesome.&lt;/p></description></item><item><title>Guide to using vpngate.net</title><link>http://ranhya.github.io/guide-to-using-vpngate.net/</link><pubDate>Tue, 19 Aug 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/guide-to-using-vpngate.net/</guid><description>&lt;h2 id="table-of-contents">Table of Contents&lt;/h2>
&lt;nav id="TableOfContents">
 &lt;ul>
 &lt;li>&lt;a href="#table-of-contents">Table of Contents&lt;/a>&lt;/li>
 &lt;li>&lt;a href="#what-is-vpn-gate">What is VPN Gate?&lt;/a>&lt;/li>
 &lt;li>&lt;a href="#how-to-use-vpn-gate">How to use VPN Gate&lt;/a>
 &lt;ul>
 &lt;li>&lt;a href="#windows">Windows&lt;/a>&lt;/li>
 &lt;li>&lt;a href="#ios-android-macos-and-linux">iOS, Android, macOS and Linux&lt;/a>&lt;/li>
 &lt;/ul>
 &lt;/li>
 &lt;/ul>
&lt;/nav>
&lt;hr>
&lt;p>VPN Gate is a great resource that not enough people make use of. It’s one of the few free and actually good ways of getting a VPN connection.&lt;/p>
&lt;h2 id="what-is-vpn-gate">What is VPN Gate?&lt;/h2>
&lt;blockquote>
&lt;p>VPN Gate Academic Experiment Project is an online service as an academic research at Graduate School of University of Tsukuba, Japan. The purpose of this research is to expand the knowledge of “Global Distributed Public VPN Relay Servers”
&lt;br>
— &lt;a href="https://www.vpngate.net/en/about_overview.aspx" target="_blank" rel="noopener">vpngate.net overview&lt;/a>&lt;/p></description></item><item><title>Marvel's Spider-Man</title><link>http://ranhya.github.io/marvels-spider-man/</link><pubDate>Thu, 14 Aug 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/marvels-spider-man/</guid><description>&lt;p>&lt;img src="http://ranhya.github.io/images/marvel_spider_man.jpeg" alt="Marvel&amp;rsquo;s Spider Man">&lt;/p>
&lt;p>I can see why this game is a PS4 fan favorite and a must-play for many. I’m not usually into superhero games, but I bought this one years ago to play with my nephew and finally got around to &lt;a href="https://youtu.be/tfsB8AUlJB4" target="_blank" rel="noopener">platinuming&lt;/a> it—four years later.&lt;/p>
&lt;p>If you own a PS4 (or even if you don&amp;rsquo;t!) I highly recommend giving this one a shot.&lt;/p>
&lt;h2 id="story">Story&lt;/h2>
&lt;p>The story isn’t super special but there&amp;rsquo;s enough substance here that it serves for a good bit of entertainment. It&amp;rsquo;s not super deep and it&amp;rsquo;s pretty easy to guess where the story is going.&lt;/p></description></item><item><title>The YouTube Graveyard</title><link>http://ranhya.github.io/the-youtube-graveyard/</link><pubDate>Fri, 08 Aug 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/the-youtube-graveyard/</guid><description>&lt;p>So I came across this YouTube video today: &lt;a href="https://youtu.be/zYmkOInF6Us?si=A6NLh1WETPq-cwiG" target="_blank" rel="noopener">Exploring “0-view YouTube” Until I Get a Bingo&lt;/a>&lt;/p>
&lt;p>It reminded me of the fact that I’ve always enjoyed getting glimpses or exploring these corners of the internet—by that I mean, randomly coming across some of these random videos with no views whatsoever. Or scrolling through random people’s Reddit profiles, especially those with a long post history.&lt;/p>
&lt;p>I just think it’s super interesting to get a small glimpse into someone else’s life, it’s nice to think about how others might live sometimes. There’s like this feeling of mystique, you get to wonder what their struggles might be. If it’s in an old video or post, you might wonder what they’re up to now, or even if they’re still here with us…&lt;/p></description></item><item><title>Sifu</title><link>http://ranhya.github.io/sifu/</link><pubDate>Fri, 01 Aug 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/sifu/</guid><description>&lt;p>Sifu is one of the best games I’ve ever played. It’s just genius, the way everything is put together it feels like a game made with so much love and passion. The game feels like it was made by people who love martial arts and video games, the mechanics feel so good, the moves are straight up amazing. The Bak Mei inspired style that Sifu uses is insanely cool. The flow of the combat is super addictive and all of that on top of an AWESOME art style. Might be the most badass game I’ve ever played.&lt;/p></description></item><item><title>AI, writing and emdashes</title><link>http://ranhya.github.io/ai-writing-and-emdashes/</link><pubDate>Thu, 31 Jul 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/ai-writing-and-emdashes/</guid><description>&lt;p>As GenAI and LLMs get better and better I grow more weary of my passion for writing as now it feels like by the time I’m able to really do anything AI will have already taken over and my work remain forever drowning in an ocean of AI slop articles and novels. For the longest time now ever since I’ve found myself indulging in escapism I’ve wanted to write fiction but haven’t even gotten around to it yet, wanting to be a published author one day I’ve been &lt;em>meaning&lt;/em> to actually read more books and try to get myself in a position where I can write something I’m proud of. I know the first thing I write probably won’t be a masterpiece but I really wish to write it the best I can.&lt;/p></description></item><item><title>Elden Ring</title><link>http://ranhya.github.io/elden-ring/</link><pubDate>Tue, 22 Jul 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/elden-ring/</guid><description>&lt;p>&lt;img src="http://ranhya.github.io/images/Elden_Ring.jpg" alt="Elden_Ring.jpg">
Elden Ring is by far the biggest game FromSoft has made to date and it is also my favorite as of writing this post.&lt;/p>
&lt;p>I think it has every aspect I loved about the other souls games I played but boosted by like 10 times. I think, these games are at heart, Metroidvanias and Elden Ring feels most like one. The open world and literally do anything whenever you want nature of the game make this game feel way more like a Metroidvania than the others. I’m glad to have &lt;a href="https://youtu.be/QKbSvsgJGgc?feature=shared" target="_blank" rel="noopener">platinumed&lt;/a> it.&lt;/p></description></item><item><title>Marvel’s Spider-Man: Miles Morales</title><link>http://ranhya.github.io/marvels-spider-man-miles-morales/</link><pubDate>Mon, 21 Jul 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/marvels-spider-man-miles-morales/</guid><description>&lt;p>&lt;img src="../../images/Spider_man_miles_morales.jpeg" alt="Spider_man_miles_morales">
&lt;em>Truly one of the games of all time.&lt;/em>&lt;/p>
&lt;p>For real this game isn’t really the best. It’s not a bad game by any means it was fun enough to play and to &lt;a href="https://youtu.be/wegKy2scNXM" target="_blank" rel="noopener">platimum&lt;/a> but it was short and kept missing on like so many aspects. I played the other Spider-Man game a while back and it was MILES (haha get it?) better than this. At least from what I remember, it’s been a really long time.&lt;/p></description></item><item><title>Cat Quest</title><link>http://ranhya.github.io/cat-quest/</link><pubDate>Thu, 17 Jul 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/cat-quest/</guid><description>&lt;p>&lt;img src="http://ranhya.github.io/images/cat_quest.jpeg" alt="cat_quest.jpeg">&lt;/p>
&lt;p>Peak gaming. Cat Quest is a game I remember from when I was a little girl—and seeing it on sale for super cheap, I nabbed it. It was a great decision. I remembered this game very fondly and I’m glad to report that it is not nostalgia this game slaps.&lt;/p>
&lt;p>The gameplay loop is addictive and keeps you playing, I played it for 10 hours and got the &lt;a href="https://youtu.be/y6QPlokR4M4" target="_blank" rel="noopener">platinum&lt;/a>, couldn’t put the game down for those 10 hours. You can watch my full playthrough split into three parts here: &lt;a href="https://youtube.com/playlist?list=PLjp8D5bPtjerF7WUOLA4qm1tahEC1eKzt&amp;amp;si=DXrMpVgTN7bZmgzg" target="_blank" rel="noopener">Cat Quest Playthrough&lt;/a>&lt;/p></description></item><item><title>Grand Theft Auto 5’s missions suck</title><link>http://ranhya.github.io/grand-theft-auto-5s-missions-suck/</link><pubDate>Mon, 30 Jun 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/grand-theft-auto-5s-missions-suck/</guid><description>&lt;p>It has been a really long time since I last played GTA 5 so I barely remember anything, but a GTA 5 video came up in my YouTube recommendations and the thought came to my mind, GTA 5’s missions fucking SUCK.&lt;/p>
&lt;p>There’s not that many good missions in the game with the heists being somewhat decent, and even those don’t have much going for them. The missions of the game just feel like “drive to this place, watch cutscene, shoot people, watch cutscene, mission passed”&lt;/p></description></item><item><title>World Trigger</title><link>http://ranhya.github.io/world-trigger/</link><pubDate>Sat, 28 Jun 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/world-trigger/</guid><description>&lt;p>&lt;img src="http://ranhya.github.io/images/World_Trigger.jpeg" alt="World Trigger.jpeg">&lt;/p>
&lt;p>&lt;a href="https://anilist.co/manga/78151/" target="_blank" rel="noopener">World Trigger&lt;/a> is a super underrated shounen battle anime in my opinion. I don’t hear people talking about it like at all even though it’s probably one of the best in the genre. World Trigger has amazing characters and a banger power system—and an interesting plot to top it all off of course. The world building is nothing to scoff at and the show is filled TO THE BRIM with tournament arcs, which we all know everyone loves.&lt;/p></description></item><item><title>Bloodborne</title><link>http://ranhya.github.io/bloodborne/</link><pubDate>Mon, 23 Jun 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/bloodborne/</guid><description>&lt;p>&lt;img src="http://ranhya.github.io/images/Bloodborne.jpeg" alt="Bloodborne.jpeg">&lt;/p>
&lt;p>If this game got a sequel it would be more than a masterpiece. And I do believe it. The game has a lot going for it despite it having a lot of flaws, if I’d written this post a few years ago I think it’d be different but having now played through Sekiro, Elden Ring and Dark Souls 3 (I’ll go back to ds1 and 2 eventually)&lt;/p>
&lt;p>I can say that while this isn’t my favorite game fromsoft has made it is still amazing and still holds up even after all these years. Though it’s being heavily held back by the lack of a rerelease on better hardware. I actually tried replaying the game before writing this post but I just could not do it—30fps is just too shit to do this game justice.&lt;/p></description></item><item><title>Hades</title><link>http://ranhya.github.io/hades/</link><pubDate>Mon, 23 Jun 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/hades/</guid><description>&lt;p>&lt;img src="http://ranhya.github.io/images/Hades.jpeg" alt="Hades.jpeg">
I’m a sucker for a good roguelite and Hades is one of the best, and also one of the most unique. Hades is one of the first (if not the first) roguelites to have a very prominent story. The story is built around you dying and interacting with the different NPCs at the house of Hades. &lt;a href="https://x.com/SupergiantGames/status/1343986323007238144" target="_blank" rel="noopener">The game has a total of 21,020 voice lines and 30 voiced characters&lt;/a>.&lt;img src="http://ranhya.github.io/images/Hades_voiceover_stats.jpeg" alt="Hades voiceover stats.jpeg">&lt;/p></description></item><item><title>Persona 5 Royal</title><link>http://ranhya.github.io/persona-5-royal/</link><pubDate>Sun, 22 Jun 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/persona-5-royal/</guid><description>&lt;p>&lt;img src="http://ranhya.github.io/images/Persona_5_Royal.png" alt="Persona 5 Royal.png">
One of the most stylish games of the decade, and a masterpiece in story telling and JRPG gameplay.&lt;/p>
&lt;h2 id="the-premise">The Premise&lt;/h2>
&lt;p>You play as Joker, a high schooler who after a tussle with a man heckling a woman—gets sent off to Tokyo to stay with a family friend, Sakura Sojiro… with a new and shiny criminal record to boot.&lt;/p>
&lt;p>On the first day of school you meet your soon to be best bro Sakamoto Ryuji, and somehow accidentally—you end up in the game’s first dungeon.&lt;/p></description></item><item><title>Persona 5 Royal: Tips for All Confidants MAX</title><link>http://ranhya.github.io/persona-5-royal-tips-for-all-confidants-max/</link><pubDate>Sun, 22 Jun 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/persona-5-royal-tips-for-all-confidants-max/</guid><description>&lt;p>I’ll be detailing a few tips on getting all of your confidants to MAX in Persona 5 Royal. This can be done on your first playthrough with ease if you just keep a few things in mind. This is a lot more lenient than in the original Persona 5.&lt;/p>
&lt;ul>
&lt;li>Always carry a persona of the same arcana as the confidant you’re about to hang out with, this increases the amount of points you get.&lt;/li>
&lt;li>On that note you should always pick the best dialogue option for the most points. You can easily Google these or once you have it you can use Chihaya’s last ability to tell you which ones to choose. Obviously googling is better as you don’t have to spend 10k yen for it.&lt;/li>
&lt;li>Prioritize hanging out with confidants over everything else&lt;/li>
&lt;li>Books are amazing, ideally you read them after reading the speed reading book you can get from the school library on and after July 1st. But you can probably do it before if you have time, especially on the days you get to read on the train. So you will ideally always have an unread book available for those days.&lt;/li>
&lt;li>Big Bang Burger Challenge is really good for stats, just make sure you can pass it before trying. It will give you points in every stat every time you pass it.&lt;/li>
&lt;li>USE CHIHAYA!!! When you unlock her you should get her up ASAP as she has super duper useful abilities. Some confidants will have events where you cannot get enough points in order to advance them the next time you hang out, so it will waste time. However with Chihaya you can avoid this completely by using her abilities, specifically her rank 5 one which will increase your affinity with a confidant of your choice, doing this does not advance time and you can use it to avoid having to do extra hangouts with confidants and waste days. Her other abilities are useful too.&lt;/li>
&lt;/ul></description></item><item><title>Sekiro: Shadows Die Twice</title><link>http://ranhya.github.io/sekiro-shadows-die-twice/</link><pubDate>Wed, 18 Jun 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/sekiro-shadows-die-twice/</guid><description>&lt;p>&lt;img src="http://ranhya.github.io/images/Sekiro.jpeg" alt="Sekiro">&lt;/p>
&lt;p>Sekiro is a great game with one of the best combat systems in any video game ever. And I’m glad to have played and completed it—and to have &lt;a href="https://youtube.com/watch?v=OXaeOXQwhtkit" target="_blank" rel="noopener">platinumed&lt;/a> it. It is definitely in my top 10.&lt;/p>
&lt;hr>
&lt;h2 id="the-combat">The Combat&lt;/h2>
&lt;p>The most important part of the game, is obviously the combat, and the bosses as well—they go hand in hand. Sekiro’s combat is often described as a dance, and that’s not wrong I don’t think. In the start the abilities at your disposal are basic, but you really don’t need much more to beat the game, there is one ability that should be in your default kit, though I know why it isn’t… that is the Mikiri Counter ability. It is the first ability you will ever get probably and it serves as a way to teach the player about the ability system, so it makes sense that it’s not in your default kit since for most players it will be the first ability they ever acquire.&lt;/p></description></item><item><title>Uncharted 2: Among Theives</title><link>http://ranhya.github.io/uncharted-2-among-theives/</link><pubDate>Wed, 21 May 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/uncharted-2-among-theives/</guid><description>&lt;p>&lt;img src="http://ranhya.github.io/images/Uncharted_2.webp" alt="Uncharted 2">&lt;/p>
&lt;p>Uncharted 2 is a great game that is an improvement on the first in almost every way—story, visuals, and gameplay… not only that but it is also quite a bit longer than the first.&lt;/p>
&lt;p>First of all, the game looks a lot better than the first—and I would argue that it kind of (not really) holds up today aesthetically, from an art-style perspective at least. The animations all look way better and all of that is great. But I don’t wanna just wanna make comparisons to the two games constantly because that’s boring—so I’ll just list the big differences here.&lt;/p></description></item><item><title>Control</title><link>http://ranhya.github.io/control/</link><pubDate>Sat, 17 May 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/control/</guid><description>&lt;p>Control is an amazing game with an amazing atmosphere. While a little short I think it suits it well, and after playing it… I think it’s become one of my favorite games I’ve played so far!&lt;/p>
&lt;p>You play as Jesse Faden, in search of her brother who was taken away by the FBC (Federal Bureau of Control)… which is basically the SCP foundation.&lt;/p>
&lt;h2 id="gameplay">Gameplay&lt;/h2>
&lt;p>The gameplay in control is something akin to a metroidvania, just more linear than a game you’d traditionally call a metroidvania. The game while mostly story focused has quite a lot of side content as well, especially with the two DLCs—that being said it’s still quite short. I’ve heard of people finishing the game in like 9 hours. I got the &lt;a href="https://youtube.com/watch?v=-ZqxTEynWDY" target="_blank" rel="noopener">plat&lt;/a> in about 19. Finished both the DLCs in 21 I think.&lt;/p></description></item><item><title>Uncharted: Drake's Fortune Remastered</title><link>http://ranhya.github.io/uncharted-drakes-fortune-remastered/</link><pubDate>Sat, 17 May 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/uncharted-drakes-fortune-remastered/</guid><description>&lt;p>&lt;img src="http://ranhya.github.io/images/Uncharted_1.jpeg" alt="Uncharted 1">
Uncharted 1 is a game that had potential—it’s not perfect but it was good enough for a sequel :D.&lt;/p>
&lt;h2 id="platinum-experience">Platinum Experience&lt;/h2>
&lt;p>Uncharted 1 starts you off right in the action—and that’s indicative of the whole game. Having now beaten the game on Crushing (legit) and acquired the &lt;a href="https://youtu.be/wnW1rw-geFU" target="_blank" rel="noopener">platinum&lt;/a>. I have to say, while the game has its flaws, I had a lot of fun doing it!&lt;/p>
&lt;p>The main gripe I have with the game, is that there is a LOT of shooting—compared to Uncharted 4.&lt;sup id="fnref:1">&lt;a href="#fn:1" class="footnote-ref" role="doc-noteref">1&lt;/a>&lt;/sup>&lt;/p></description></item><item><title>About</title><link>http://ranhya.github.io/about/</link><pubDate>Wed, 01 Jan 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/about/</guid><description>&lt;p>My name is Rei, I’m a normal girl that likes to play video games and write about it. I don’t expect most people to read this site. I made this site as a place to post my writing, be it about video games, my other hobbies and my general thoughts on a topic or something like that. At first this site was mainly meant to be a collection of my thoughts on video games that I’ve completed. However, I decided that I shouldn’t limit myself to that since I have a lot of fun writing.&lt;/p></description></item><item><title>baka</title><link>http://ranhya.github.io/baka/</link><pubDate>Wed, 01 Jan 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/baka/</guid><description>&lt;p>kono baka ga!&lt;/p></description></item><item><title>Completion List</title><link>http://ranhya.github.io/completion-list/</link><pubDate>Wed, 01 Jan 2025 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/completion-list/</guid><description>&lt;a href="https://psnprofiles.com/nasuww">&lt;img src="https://card.psnprofiles.com/1/nasuww.png" border="0">&lt;/a>

&lt;p>This is a list of the games I have completed—not in any particular order. The games in “platinumed” are games I have gotten all the achievements for but have not done enough for me to consider them completed 100%.&lt;sup id="fnref:1">&lt;a href="#fn:1" class="footnote-ref" role="doc-noteref">1&lt;/a>&lt;/sup>&lt;/p>
&lt;h2 id="100">100%&lt;/h2>
&lt;ul>
&lt;li>&lt;a href="http://ranhya.github.io/sekiro-shadows-die-twice/" >Sekiro: Shadow Die Twice&lt;/a> - 85 Hours&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/hades/" >Hades&lt;/a> - 10th platinum - ~100 hours&lt;/li>
&lt;li>Ratchet and Clank - ~30 hours&lt;/li>
&lt;li>Risk of Rain 2 - ~150 hours&lt;/li>
&lt;li>Hollow Knight - ~100 hours&lt;/li>
&lt;li>NieR: Automata - ~45 hours&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/bloodborne/" >Bloodborne&lt;/a> - 150 hours&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/elden-ring/" >Elden Ring&lt;/a> - 124 hours&lt;/li>
&lt;li>Dark Souls 3 - ~132 hours&lt;/li>
&lt;li>Horizon Zero Dawn - First platinum - ~60 hours&lt;/li>
&lt;li>&lt;a href="https://youtu.be/_3bs6to5pm4" target="_blank" rel="noopener">Dishonored 2&lt;/a> - ~63 hours&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/uncharted-drakes-fortune-remastered/" >Uncharted: Drake’s Fortune Remastered&lt;/a> - 26 hours&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/uncharted-2-among-thieves/" >Uncharted 2: Among Thieves&lt;/a> - 27 hours&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/persona-5-royal/" >Persona 5 Royal&lt;/a> - 135 Hours&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/cat-quest/" >Cat Quest&lt;/a> - 10 hours&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/marvels-spider-man-miles-morales/" >Marvel’s Spider-Man: Miles Morales&lt;/a> - 22 hours&lt;/li>
&lt;li>&lt;a href="https://youtu.be/aabHCirODeQ" target="_blank" rel="noopener">Monster Hunter Wilds&lt;/a> - 170 hours&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/stray/" >Stray&lt;/a> - 14 hours&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/ratchet-clank-rift-apart/" >Ratchet &amp;amp; Clank: Rift Apart&lt;/a> - 13 hours&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/dishonored-death-of-the-outsider/" >Dishonored: Death of the Outsider&lt;/a> - 13 hours&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/dont-starve-together/" >Don’t Starve Together&lt;/a> - &lt;a href="https://youtu.be/Wm5SHzCXcgQ?si=r5zP2TfmCHG2tNFi" target="_blank" rel="noopener">57 hours&lt;/a>&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/yakuza-7-gaiden/" >Like A Dragon Gaiden: The Man Who Erased His Name&lt;/a> - 34 hours&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/untitled-goose-game/" >Untitled Goose Game&lt;/a> - 6 hours&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/exit-8/" >Exit 8&lt;/a> - &lt;a href="https://youtu.be/zT2XIfbNJ84?is=KyI0wzCEFBKN9y8k" target="_blank" rel="noopener">1 hour&lt;/a>&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/marvels-spider-man-2/" >Marvel’s Spider-Man 2&lt;/a> - &lt;a href="https://youtu.be/z3-8eEL3HbA?is=DJ6aQdPHLz_cDRoL" target="_blank" rel="noopener">19 hours&lt;/a>&lt;/li>
&lt;/ul>
&lt;h2 id="platinumed">Platinumed&lt;/h2>
&lt;ul>
&lt;li>&lt;a href="http://ranhya.github.io/marvels-spider-man/" >Marvel’s Spider-Man&lt;/a> - 53 hours&lt;/li>
&lt;li>&lt;a href="https://youtu.be/BwJBtOMsYyI" target="_blank" rel="noopener">Dishonored&lt;/a> - 48 hours&lt;/li>
&lt;li>Sleeping dogs - 90 hours&lt;/li>
&lt;li>&lt;a href="https://youtu.be/fI7F0vM7USo" target="_blank" rel="noopener">The Witcher 3&lt;/a> - 107 hours&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/sifu/" >Sifu&lt;/a> - 15th platinum - 28 hours&lt;/li>
&lt;li>&lt;a href="http://ranhya.github.io/control/" >Control&lt;/a> - 19 hours&lt;/li>
&lt;li>&lt;a href="https://youtu.be/mGco28OXnGE" target="_blank" rel="noopener">Monster Hunter Rise&lt;/a> - 304 hours&lt;/li>
&lt;li>&lt;a href="https://youtu.be/M4zJsvLI820?si=tV31msiGuHzNc-i6" target="_blank" rel="noopener">Undertale&lt;/a> - 6 hours&lt;/li>
&lt;li>&lt;a href="https://youtu.be/YzRNzvsMsTo?si=BUJDaW8bUMIQk29n" target="_blank" rel="noopener">Borderlands&lt;/a> - 41 hours&lt;/li>
&lt;/ul>
&lt;div class="footnotes" role="doc-endnotes">
&lt;hr>
&lt;ol>
&lt;li id="fn:1">
&lt;p>100% Doesn&amp;rsquo;t necessarily mean 100% of the in-game completion (if the game has a counter, or something similar) but rather what I deem to be 100%. e.g. I consider getting all of the confidants in Persona 5 to max to be 100%. Even though the game has a lot of in-game achievements with the new thieves&amp;rsquo; den area introduced in Royal.&amp;#160;&lt;a href="#fnref:1" class="footnote-backref" role="doc-backlink">&amp;#x21a9;&amp;#xfe0e;&lt;/a>&lt;/p></description></item><item><title>Archive</title><link>http://ranhya.github.io/archive/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/archive/</guid><description/></item></channel></rss>