<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Achievements on Ran's Blog</title><link>http://ranhya.github.io/tags/achievements/</link><description>Recent content in Achievements on Ran's Blog</description><generator>Hugo</generator><language>en</language><lastBuildDate>Fri, 09 Jan 2026 00:00:00 +0000</lastBuildDate><atom:link href="http://ranhya.github.io/tags/achievements/index.xml" rel="self" type="application/rss+xml"/><item><title>My thoughts on achievement hunting</title><link>http://ranhya.github.io/my-thoughts-on-achievement-hunting/</link><pubDate>Fri, 09 Jan 2026 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/my-thoughts-on-achievement-hunting/</guid><description>&lt;p>Achievement hunting is one of those peculiar hobbies that I think people don’t quite get. And I completely understand why, at a certain point it does become somewhat of a “completing a checklist” type of thing. But that’s the whole point.&lt;/p>
&lt;h2 id="whats-the-point-of-achievements-then">What’s the point of achievements then?&lt;/h2>
&lt;p>I think achievements in games serve two different purposes. One is to be a little reward for the player and give them that very teeny tiny bit of dopamine that we all crave. Achievements like these, in general are my favorite types of achievements because they not only serve the casual enjoyer of the game—but are a blast as an achievement hunter. I would consider completely unmissable achievements (such as story achievements) to be in this category, along with silly achievements like—Stray’s &lt;a href="https://psnprofiles.com/trophy/17107-stray/5-boom-chat-kalaka" target="_blank" rel="noopener">Boom Chat Kalaka&lt;/a> achievement which has you “dunk” a basketball in one of its levels.&lt;/p></description></item></channel></rss>