<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Yakuza-Series on Ran's Blog</title><link>http://ranhya.github.io/tags/yakuza-series/</link><description>Recent content in Yakuza-Series on Ran's Blog</description><generator>Hugo</generator><language>en</language><lastBuildDate>Thu, 15 Jan 2026 00:00:00 +0000</lastBuildDate><atom:link href="http://ranhya.github.io/tags/yakuza-series/index.xml" rel="self" type="application/rss+xml"/><item><title>Yakuza 7 Gaiden</title><link>http://ranhya.github.io/yakuza-7-gaiden/</link><pubDate>Thu, 15 Jan 2026 00:00:00 +0000</pubDate><guid>http://ranhya.github.io/yakuza-7-gaiden/</guid><description>&lt;p>&lt;img src="http://ranhya.github.io/images/rgg7gaiden_gouyuu.jpeg" alt="">&lt;/p>
&lt;p>A great game that builds upon an already great story, from a different character’s perspective. Yakuza 7 Gaiden’s story is, absolutely banging, as Yakuza stories are—the emotional hits in this one though are strong as Kiryu (Joryu) is in this game. The story is a retelling (kinda) of the Yakuza 7 story, from the perspective of Joryu, AKA Kiryu. It really is great to see the story from this perspective, and it adds a lot that otherwise we just didn’t get to see in Ichiban’s side of the story. The game also does away with the turn based combat of Yakuza 7 and goes back to the action beat-em-up style that we’ve come to love from the Yakuza games, and with a new brand fighting style as well. The agent style allows Joryu to use a bunch of different gadgets that, once upgraded become super overpowered. This game makes you so overpowered that, the secret boss you unlock after completing the coliseum and 4 kings storyline&amp;hellip; is kind of a pushover if you know what you’re doing. I killed him only using like 4 heat actions which is just absolutely insane.&lt;/p></description></item></channel></rss>